CanvasRenderingContext2D: beginPath() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
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The
CanvasRenderingContext2D.beginPath()
method of the Canvas 2D API starts a new path by emptying the list of sub-paths. Call
this method when you want to create a new path.
Note:
To create a new sub-path, i.e., one matching the current
canvas state, you can use CanvasRenderingContext2D.moveTo()
.
Syntax
beginPath()
Parameters
None.
Return value
None (undefined
).
Examples
Creating distinct paths
This example creates two paths, each of which contains a single line.
HTML
<canvas id="canvas"></canvas>
JavaScript
The beginPath()
method is called before beginning each line, so that they
may be drawn with different colors.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// First path
ctx.beginPath();
ctx.strokeStyle = "blue";
ctx.moveTo(20, 20);
ctx.lineTo(200, 20);
ctx.stroke();
// Second path
ctx.beginPath();
ctx.strokeStyle = "green";
ctx.moveTo(20, 20);
ctx.lineTo(120, 120);
ctx.stroke();
Result
Specifications
Specification |
---|
HTML # dom-context-2d-beginpath-dev |
Browser compatibility
Report problems with this compatibility data on GitHubdesktop | mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
beginPath |
Legend
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- Full support
- Full support
See also
- The interface defining this method:
CanvasRenderingContext2D
CanvasRenderingContext2D.closePath()