WebGLRenderingContext: shaderSource() method

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This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

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The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a WebGLShader.

Syntax

js
shaderSource(shader, source)

Parameters

shader

A WebGLShader object in which to set the source code.

source

A string containing the GLSL source code to set.

Return value

None (undefined).

Exceptions

TypeError

Thrown if the specified shader is not of type WebGLShader.

Examples

js
const shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);

const source = gl.getShaderSource(shader);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

See also